Bandit Captain

SizeMedium
TypeHumanoid
Alignmentany non-lawful alignment
Armor Class15
Armor Descriptionstudded leather
Hit Points65
Hit Dice10d8+20
Walk Speed (ft)30
15
+2
16
+3
14
+2
14
+2
11
+0
14
+2
Challenge Rating2
Passive Perception10
EnvironmentsArctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Mountain, Ruins, Sewer, Swamp or Marsh, Urban
Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.