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Wild Magic Surge

Something unpredictable happens when a wild mage's magic goes off script.

Show all entries (20)
  1. For the next minute, you regain 5 hit points at the start of each of your turns.
  2. You cast Fireball as a 3rd-level spell centered on yourself.
  3. You are transported to a random location within 60 feet of your current position.
  4. For the next minute, you can see any invisible creature if you have line of sight to it.
  5. A random creature within 30 feet becomes invisible for 1 minute.
  6. You grow a long beard made of feathers that remains until you sneeze.
  7. You cast Levitate on yourself, requiring no concentration for its duration.
  8. Your skin turns bright blue for 1d10 days.
  9. A modron appears within 5 feet of you, acts in a way that seems random, then disappears in a puff of smoke.
  10. You are frightened by the nearest creature until the end of your next turn.
  11. Maximize the damage of the next damaging spell you cast within the next minute.
  12. Roll a d10. Your height changes by a number of inches equal to the roll: 1-5 you shrink, 6-10 you grow. This effect lasts 1d10 minutes.
  13. You cast Fog Cloud centered on yourself.
  14. If you die within the next minute, you come back to life as if by the Reincarnate spell.
  15. You regain 2d10 hit points.
  16. For the next minute, whenever a creature hits you with a melee attack, that creature takes 1d4 lightning damage.
  17. You teleport up to 60 feet to an unoccupied space you can see.
  18. You are surrounded by faint, ethereal music for the next minute.
  19. You gain resistance to all damage for the next minute.
  20. You become invisible for the next minute. The invisibility ends early if you attack or cast a spell.

Trinkets

Small, curious items with no obvious use — great for fleshing out a character's pockets.

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  1. A mummified goblin hand
  2. A piece of crystal that faintly glows in the moonlight
  3. A gold coin minted in an unknown land
  4. A knife that belonged to a relative
  5. A glass orb filled with moving smoke
  6. A 1-ounce block made from an unknown material
  7. A small, weightless stone
  8. A tiny, intricately carved wooden idol of a horse
  9. A deed for a parcel of land in a place you have never visited
  10. A rope of knots, each one representing a promise made and kept
  11. A key that doesn't fit any lock you have found so far
  12. A dead sprite in a tiny box
  13. A dragon's tooth
  14. A pipe that blows bubbles
  15. A glass jar containing a weird bit of flesh floating in pickling fluid
  16. An ornate scabbard that fits no blade you have found so far
  17. A pair of knitted socks that are always warm and dry
  18. A silver badge in the shape of a five-pointed star
  19. A pair of old socks with a hole in one toe
  20. A brass ring that never tarnishes

Adventuring Complications

Something goes wrong. A quick prompt for the DM to throw a wrench in the plan.

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  1. The bridge/rope/floor gives way underfoot.
  2. A trusted NPC's loyalty is called into question by new evidence.
  3. The weather turns violently, cutting visibility or travel time.
  4. Reinforcements arrive for the enemy, sooner than expected.
  5. A key item or clue turns out to be a fake or a trap.
  6. An old debt comes due at the worst possible moment.
  7. The party is recognized by someone who wants them dead — or in their debt.
  8. Supplies (rations, torches, ammunition) run out faster than planned.
  9. A rival adventuring party is already at the objective.
  10. The information the party was given was wrong, or deliberately misleading.
  11. A local authority intervenes, complicating a straightforward plan.
  12. Something the party did earlier has consequences they didn't foresee.

Tavern Name

Need a name for a tavern, right now? Roll here.

Show all entries (20)
  1. The Prancing Pony
  2. The Drunken Griffin
  3. The Rusty Anchor
  4. The Sleeping Dragon
  5. The Gilded Boar
  6. The Weary Wanderer
  7. The Crooked Crown
  8. The Laughing Kraken
  9. The Broken Wheel
  10. The Silver Stag
  11. The Salty Siren
  12. The Wandering Flame
  13. The Iron Kettle
  14. The Velvet Raven
  15. The Howling Wolf
  16. The Copper Chalice
  17. The Moonlit Mare
  18. The Grinning Goblin
  19. The Lucky Ferret
  20. The Old Oak Barrel