Barbed Devil

SizeMedium
TypeFiend
Alignmentlawful evil
Armor Class15
Armor Descriptionnatural armor
Hit Points110
Hit Dice13d8+52
Walk Speed (ft)30
16
+3
17
+3
18
+4
12
+1
14
+2
14
+2
Challenge Rating5
Darkvision (ft)120
Passive Perception18
LanguagesInfernal
Damage ResistancesBludgeoning, Cold, Piercing, Slashing
Damage ImmunitiesFire, Poison
Condition ImmunitiesPoisoned
EnvironmentsHell
Traits

Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Hurl Flame. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.