Bone Devil

SizeLarge
TypeFiend
Alignmentlawful evil
Armor Class19
Armor Descriptionnatural armor
Hit Points142
Hit Dice15d10+60
Walk Speed (ft)40
Fly Speed (ft)40
18
+4
16
+3
18
+4
13
+1
14
+2
16
+3
Challenge Rating9
Darkvision (ft)120
Passive Perception9
LanguagesInfernal
Damage ResistancesBludgeoning, Cold, Piercing, Slashing
Damage ImmunitiesFire, Poison
Condition ImmunitiesPoisoned
EnvironmentsHell
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.