Chimera

SizeLarge
TypeMonstrosity
Alignmentchaotic evil
Armor Class14
Armor Descriptionnatural armor
Hit Points114
Hit Dice12d10+48
Walk Speed (ft)30
Fly Speed (ft)60
19
+4
11
+0
19
+4
3
-4
14
+2
10
+0
Challenge Rating6
Darkvision (ft)60
Passive Perception18
EnvironmentsArctic or Tundra, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Ocean, Sewer, Feywild, Swamp or Marsh, Underworld
Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.