Cult Fanatic

SizeMedium
TypeHumanoid
Alignmentany non-good alignment
Armor Class13
Armor Descriptionleather armor
Hit Points22
Hit Dice6d8+6
Walk Speed (ft)30
11
+0
14
+2
12
+1
10
+0
13
+1
14
+2
Challenge Rating2
Passive Perception11
LanguagesCommon
EnvironmentsDesert, Forest or Jungle, Hills, Ruins, Sewer, Temple, Urban
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

  • 1st level (4 slots): command, inflict wounds, shield of faith
  • 2nd level (3 slots): hold person, spiritual weapon
Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Multiattack. The fanatic makes two melee attacks.