SizeMedium
TypeHumanoid
Alignmentany non-good alignment
Armor Class12
Armor Descriptionleather armor
Hit Points9
Hit Dice2d8
Walk Speed (ft)30
Challenge Rating1/8
Passive Perception10
LanguagesCommon
EnvironmentsDesert, Forest or Jungle, Hills, Ruins, Sewer, Temple, Urban
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.