Death Dog

SizeMedium
TypeMonstrosity
Alignmentneutral evil
Armor Class12
Hit Points39
Hit Dice6d8+12
Walk Speed (ft)40
15
+2
14
+2
14
+2
3
-4
13
+1
6
-2
Challenge Rating1
Darkvision (ft)120
Passive Perception15
EnvironmentsDesert, Grassland or Plains, Shadowfell, The Abyss, Hell
Traits

Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Multiattack. The dog makes two bite attacks.