Deep Gnome (Svirfneblin)

SizeSmall
TypeHumanoid
Alignmentneutral good
Armor Class15
Armor Descriptionchain shirt
Hit Points16
Hit Dice3d6+6
Walk Speed (ft)20
15
+2
14
+2
14
+2
12
+1
10
+0
9
-1
Challenge Rating1/2
Darkvision (ft)120
Passive Perception12
LanguagesGnomish, Undercommon
EnvironmentsCaves, Underworld
Traits

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Poisoned Dart. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.