Dire Wolf

SizeLarge
TypeBeast
Alignmentunaligned
Armor Class14
Armor Descriptionnatural armor
Hit Points37
Hit Dice5d10+10
Walk Speed (ft)50
17
+3
15
+2
15
+2
3
-4
12
+1
7
-2
Challenge Rating1
Passive Perception13
EnvironmentsArctic or Tundra, Forest or Jungle, Grassland or Plains, Hills, Mountain, Feywild
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.