Dretch

SizeSmall
TypeFiend
Alignmentchaotic evil
Armor Class11
Armor Descriptionnatural armor
Hit Points18
Hit Dice4d6+4
Walk Speed (ft)20
11
+0
11
+0
12
+1
5
-3
8
-1
3
-4
Challenge Rating1/4
Darkvision (ft)60
Passive Perception9
LanguagesAbyssal
Damage ResistancesCold, Fire, Lightning
Damage ImmunitiesPoison
Condition ImmunitiesPoisoned
EnvironmentsThe Abyss
Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.