SizeLarge
TypeElemental
Alignmentneutral
Armor Class17
Armor Descriptionnatural armor
Hit Points126
Hit Dice12d10+60
Walk Speed (ft)30
Burrow Speed (ft)30
Challenge Rating5
Darkvision (ft)60
Tremorsense (ft)60
Passive Perception10
Damage VulnerabilitiesThunder
Damage ResistancesBludgeoning, Piercing, Slashing
Damage ImmunitiesPoison
Condition ImmunitiesExhaustion, Paralyzed, Petrified, Poisoned, Unconscious
EnvironmentsLaboratory, Plane of Earth, Underworld
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.