Elephant

SizeHuge
TypeBeast
Alignmentunaligned
Armor Class12
Armor Descriptionnatural armor
Hit Points76
Hit Dice8d12+24
Walk Speed (ft)40
22
+6
9
-1
17
+3
3
-4
11
+0
6
-2
Challenge Rating4
Passive Perception10
EnvironmentsDesert, Forest or Jungle, Grassland or Plains
Traits

Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.