Erinyes

SizeMedium
TypeFiend
Alignmentlawful evil
Armor Class18
Armor Descriptionplate
Hit Points153
Hit Dice18d8+72
Walk Speed (ft)30
Fly Speed (ft)60
18
+4
16
+3
18
+4
14
+2
14
+2
18
+4
Challenge Rating12
Truesight (ft)120
Passive Perception12
LanguagesInfernal
Damage ResistancesBludgeoning, Cold, Piercing, Slashing
Damage ImmunitiesFire, Poison
Condition ImmunitiesPoisoned
EnvironmentsHell
Traits

Hellish Weapons. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance. The erinyes has advantage on saving throws against spells and other magical effects.

Actions

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Multiattack. The erinyes makes three attacks

Variant: Rope of Entanglement. Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.

Reactions

Parry. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.