Ghoul

SizeMedium
TypeUndead
Alignmentchaotic evil
Armor Class12
Hit Points22
Hit Dice5d8
Walk Speed (ft)30
13
+1
15
+2
10
+0
7
-2
10
+0
6
-2
Challenge Rating1
Darkvision (ft)60
Passive Perception10
LanguagesCommon
Damage ImmunitiesPoison
Condition ImmunitiesCharmed, Exhaustion, Poisoned
EnvironmentsArctic or Tundra, Caves, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Ruins, Sewer, Shadowfell, The Abyss, Swamp or Marsh, Temple, Tomb, Underworld, Urban
Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.