Giant Octopus

SizeLarge
TypeBeast
Alignmentunaligned
Armor Class11
Hit Points52
Hit Dice8d10+8
Walk Speed (ft)10
Swim Speed (ft)60
17
+3
13
+1
13
+1
4
-3
10
+0
4
-3
Challenge Rating1
Darkvision (ft)60
Passive Perception14
EnvironmentsOcean
Traits

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Ink Cloud. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.