Gnoll

SizeMedium
TypeHumanoid
Alignmentchaotic evil
Armor Class15
Armor Descriptionhide armor, shield
Hit Points22
Hit Dice5d8
Walk Speed (ft)30
14
+2
12
+1
11
+0
6
-2
10
+0
7
-2
Challenge Rating1/2
Darkvision (ft)60
Passive Perception10
EnvironmentsDesert, Forest or Jungle, Grassland or Plains, Hills, Mountain, The Abyss, Urban
Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.