SizeSmall
TypeHumanoid
Alignmentneutral evil
Armor Class15
Armor Descriptionleather armor, shield
Hit Points7
Hit Dice2d6
Walk Speed (ft)30
Challenge Rating1/4
Darkvision (ft)60
Passive Perception9
LanguagesCommon, Goblin
EnvironmentsArctic or Tundra, Caves, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Ruins, Sewer, Feywild, Swamp or Marsh, Underworld, Urban
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.