Guardian Naga

SizeLarge
TypeMonstrosity
Alignmentlawful good
Armor Class18
Armor Descriptionnatural armor
Hit Points127
Hit Dice15d10+45
Walk Speed (ft)40
19
+4
18
+4
16
+3
16
+3
19
+4
18
+4
Challenge Rating10
Darkvision (ft)60
Passive Perception14
LanguagesCelestial, Common
Damage ImmunitiesPoison
Condition ImmunitiesCharmed, Poisoned
EnvironmentsCaves, Desert, Forest or Jungle, Mountain, Ruins, Astral Plane, Temple
Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

  • Cantrips (at will): mending, sacred flame, thaumaturgy
  • 1st level (4 slots): command, cure wounds, shield of faith
  • 2nd level (3 slots): calm emotions, hold person
  • 3rd level (3 slots): bestow curse, clairvoyance
  • 4th level (3 slots): banishment, freedom of movement
  • 5th level (2 slots): flame strike, geas
  • 6th level (1 slot): true seeing
Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.