Hell Hound

SizeMedium
TypeFiend
Alignmentlawful evil
Armor Class15
Armor Descriptionnatural armor
Hit Points45
Hit Dice7d8+14
Walk Speed (ft)50
17
+3
12
+1
14
+2
6
-2
13
+1
6
-2
Challenge Rating3
Darkvision (ft)60
Passive Perception15
Damage ImmunitiesFire
EnvironmentsDesert, Laboratory, Mountain, Shadowfell, Astral Plane, Hell, Plane of Fire, Underworld
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.