Hobgoblin

SizeMedium
TypeHumanoid
Alignmentlawful evil
Armor Class18
Armor Descriptionchain mail, shield
Hit Points11
Hit Dice2d8+2
Walk Speed (ft)30
13
+1
12
+1
12
+1
10
+0
10
+0
9
-1
Challenge Rating1/2
Darkvision (ft)60
Passive Perception10
LanguagesCommon, Goblin
EnvironmentsCaves, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Underworld
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.