Iron Golem

SizeLarge
TypeConstruct
Alignmentunaligned
Armor Class20
Armor Descriptionnatural armor
Hit Points210
Hit Dice20d10+100
Walk Speed (ft)30
24
+7
9
-1
20
+5
3
-4
11
+0
1
-5
Challenge Rating16
Darkvision (ft)120
Passive Perception10
Damage ImmunitiesBludgeoning, Fire, Piercing, Poison, Psychic, Slashing
Condition ImmunitiesCharmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
EnvironmentsArctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban
Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Poison Breath. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.