Knight

SizeMedium
TypeHumanoid
Alignmentany alignment
Armor Class18
Armor Descriptionplate
Hit Points52
Hit Dice8d8+16
Walk Speed (ft)30
16
+3
11
+0
14
+2
11
+0
11
+0
15
+2
Challenge Rating3
Passive Perception10
LanguagesCommon
EnvironmentsGrassland or Plains, Hills, Mountain, Temple, Urban
Traits

Brave. The knight has advantage on saving throws against being frightened.

Actions

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Multiattack. The knight makes two melee attacks.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.