Lamia

SizeLarge
TypeMonstrosity
Alignmentchaotic evil
Armor Class13
Armor Descriptionnatural armor
Hit Points97
Hit Dice13d10+26
Walk Speed (ft)30
16
+3
13
+1
15
+2
14
+2
15
+2
16
+3
Challenge Rating4
Darkvision (ft)60
Passive Perception12
LanguagesAbyssal, Common
EnvironmentsDesert, Grassland or Plains, Hills, The Abyss
Traits

Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

3/day each: charm person, mirror image, scrying, suggestion

1/day: geas

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.