Lemure

SizeMedium
TypeFiend
Alignmentlawful evil
Armor Class7
Hit Points13
Hit Dice3d8
Walk Speed (ft)15
10
+0
5
-3
11
+0
1
-5
11
+0
3
-4
Challenge Rating0
Darkvision (ft)120
Passive Perception10
Damage ResistancesCold
Damage ImmunitiesFire, Poison
Condition ImmunitiesCharmed, Frightened, Poisoned
EnvironmentsHell
Traits

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.