SizeMedium
TypeHumanoid
Alignmentany alignment
Armor Class12
Armor Description15 with _mage armor_
Hit Points40
Hit Dice9d8
Walk Speed (ft)30
Challenge Rating6
Passive Perception11
EnvironmentsDesert, Forest or Jungle, Hills, Laboratory, Mountain, Ruins, Shadowfell, Feywild, Swamp or Marsh, Urban
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): misty step, suggestion
- 3rd level (3 slots): counterspell, fireball, fly
- 4th level (3 slots): greater invisibility, ice storm
- 5th level (1 slot): cone of cold
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.