Magma Mephit

SizeSmall
TypeElemental
Alignmentneutral evil
Armor Class11
Hit Points22
Hit Dice5d6+5
Walk Speed (ft)30
Fly Speed (ft)30
8
-1
12
+1
12
+1
7
-2
10
+0
10
+0
Challenge Rating1/2
Darkvision (ft)60
Passive Perception10
Damage VulnerabilitiesCold
Damage ImmunitiesFire, Poison
Condition ImmunitiesPoisoned
EnvironmentsCaves, Mountain, Plane of Earth, Plane of Fire, Underworld
Traits

Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting (1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Variant: Summon Mephits. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.