Manticore

SizeLarge
TypeMonstrosity
Alignmentlawful evil
Armor Class14
Armor Descriptionnatural armor
Hit Points68
Hit Dice8d10+24
Walk Speed (ft)30
Fly Speed (ft)50
17
+3
16
+3
17
+3
7
-2
12
+1
8
-1
Challenge Rating3
Darkvision (ft)60
Passive Perception11
EnvironmentsArctic or Tundra, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain
Traits

Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.