Merrow

SizeLarge
TypeMonstrosity
Alignmentchaotic evil
Armor Class13
Armor Descriptionnatural armor
Hit Points45
Hit Dice6d10+12
Walk Speed (ft)10
Swim Speed (ft)40
18
+4
10
+0
15
+2
8
-1
10
+0
9
-1
Challenge Rating2
Darkvision (ft)60
Passive Perception10
LanguagesAbyssal
EnvironmentsCoast, Desert, Ocean, Swamp or Marsh
Traits

Amphibious. The merrow can breathe air and water.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.