Minotaur Skeleton

SizeLarge
TypeUndead
Alignmentlawful evil
Armor Class12
Armor Descriptionnatural armor
Hit Points67
Hit Dice9d10+18
Walk Speed (ft)40
18
+4
11
+0
15
+2
6
-2
8
-1
5
-3
Challenge Rating2
Darkvision (ft)60
Passive Perception9
Damage VulnerabilitiesBludgeoning
Damage ImmunitiesPoison
Condition ImmunitiesExhaustion, Poisoned
EnvironmentsUnderworld
Traits

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.