Octopus

SizeSmall
TypeBeast
Alignmentunaligned
Armor Class12
Hit Points3
Hit Dice1d6
Walk Speed (ft)5
Swim Speed (ft)30
4
-3
15
+2
11
+0
3
-4
10
+0
4
-3
Challenge Rating0
Darkvision (ft)30
Passive Perception12
EnvironmentsOcean
Traits

Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Ink Cloud. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.