Rakshasa

SizeMedium
TypeFiend
Alignmentlawful evil
Armor Class16
Armor Descriptionnatural armor
Hit Points110
Hit Dice13d8+52
Walk Speed (ft)40
14
+2
17
+3
18
+4
13
+1
16
+3
20
+5
Challenge Rating13
Darkvision (ft)60
Passive Perception13
LanguagesCommon, Infernal
Damage VulnerabilitiesPiercing
Damage ImmunitiesBludgeoning, Piercing, Slashing
EnvironmentsDesert, Forest or Jungle, Grassland or Plains, Hills, The Abyss, Hell, Swamp or Marsh, Urban
Traits

Innate Spellcasting. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self, mage hand, minor illusion

3/day each: charm person, detect magic, invisibility, major image, suggestion

1/day each: dominate person, fly, plane shift, true seeing

Limited Magic Immunity. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Actions

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

Multiattack. The rakshasa makes two claw attacks