Satyr

SizeMedium
TypeFey
Alignmentchaotic neutral
Armor Class14
Armor Descriptionleather armor
Hit Points31
Hit Dice7d8
Walk Speed (ft)40
12
+1
16
+3
11
+0
12
+1
10
+0
14
+2
Challenge Rating1/2
Passive Perception12
LanguagesCommon, Elvish, Sylvan
EnvironmentsForest or Jungle, Hills, Feywild
Traits

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.