Shadow

SizeMedium
TypeUndead
Alignmentchaotic evil
Armor Class12
Hit Points16
Hit Dice3d8+3
Walk Speed (ft)40
6
-2
14
+2
13
+1
6
-2
10
+0
8
-1
Challenge Rating1/2
Darkvision (ft)60
Passive Perception10
Damage VulnerabilitiesRadiant
Damage ResistancesAcid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Damage ImmunitiesNecrotic, Poison
Condition ImmunitiesExhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
EnvironmentsCaves, Ruins, Shadowfell, Tomb, Underworld, Urban
Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.