Shambling Mound

SizeLarge
TypePlant
Alignmentunaligned
Armor Class15
Armor Descriptionnatural armor
Hit Points136
Hit Dice16d10+48
Walk Speed (ft)20
Swim Speed (ft)20
18
+4
8
-1
16
+3
5
-3
10
+0
5
-3
Challenge Rating5
Blindsight (ft)60
Passive Perception10
Damage ResistancesCold, Fire
Damage ImmunitiesLightning
Condition ImmunitiesBlinded, Deafened, Exhaustion
EnvironmentsForest or Jungle, Feywild, Swamp or Marsh
Traits

Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.