Sprite

SizeTiny
TypeFey
Alignmentneutral good
Armor Class15
Armor Descriptionleather armor
Hit Points2
Hit Dice1d4
Walk Speed (ft)10
Fly Speed (ft)40
3
-4
18
+4
10
+0
14
+2
13
+1
11
+0
Challenge Rating1/4
Passive Perception13
LanguagesCommon, Elvish, Sylvan
EnvironmentsForest or Jungle, Feywild, Swamp or Marsh
Actions

Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.