Steam Mephit

SizeSmall
TypeElemental
Alignmentneutral evil
Armor Class10
Hit Points21
Hit Dice6d6
Walk Speed (ft)30
Fly Speed (ft)30
5
-3
11
+0
10
+0
11
+0
10
+0
12
+1
Challenge Rating1/4
Darkvision (ft)60
Passive Perception10
Damage ImmunitiesFire, Poison
Condition ImmunitiesPoisoned
EnvironmentsCaves, Forest or Jungle, Ocean, Plane of Fire, Plane of Water, Urban
Traits

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Variant: Summon Mephits. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.