Stirge

SizeTiny
TypeBeast
Alignmentunaligned
Armor Class14
Armor Descriptionnatural armor
Hit Points2
Hit Dice1d4
Walk Speed (ft)10
Fly Speed (ft)40
4
-3
16
+3
11
+0
2
-4
8
-1
6
-2
Challenge Rating1/8
Darkvision (ft)60
Passive Perception9
EnvironmentsCaves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Swamp or Marsh, Underworld, Urban
Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.

The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.