Stone Golem

SizeLarge
TypeConstruct
Alignmentunaligned
Armor Class17
Armor Descriptionnatural armor
Hit Points178
Hit Dice17d10+85
Walk Speed (ft)30
22
+6
9
-1
20
+5
3
-4
11
+0
1
-5
Challenge Rating10
Darkvision (ft)120
Passive Perception10
Damage ImmunitiesBludgeoning, Piercing, Poison, Psychic, Slashing
Condition ImmunitiesCharmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
EnvironmentsArctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow. The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.