Werebear

SizeMedium
TypeHumanoid
Alignmentneutral good
Armor Class10
Armor Description10 in humanoid form, 11 (natural armor) in bear and hybrid form
Hit Points135
Hit Dice18d8+54
Walk Speed (ft)30
19
+4
10
+0
17
+3
11
+0
12
+1
12
+1
Challenge Rating5
Passive Perception17
Damage ImmunitiesBludgeoning, Piercing, Slashing
EnvironmentsArctic or Tundra, Forest or Jungle, Hills, Mountain, Shadowfell, Feywild, Urban
Traits

Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it. is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.