Worg

SizeLarge
TypeMonstrosity
Alignmentneutral evil
Armor Class13
Armor Descriptionnatural armor
Hit Points26
Hit Dice4d10+4
Walk Speed (ft)50
16
+3
13
+1
13
+1
7
-2
11
+0
8
-1
Challenge Rating1/2
Darkvision (ft)60
Passive Perception14
LanguagesGoblin
EnvironmentsForest or Jungle, Grassland or Plains, Hills
Traits

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.