Spike Growth

Level2
SchoolTransmutation
Casting Time1 action
Range150 feet
Verbal (V)Yes
Somatic (S)Yes
Material (M)Yes
Material NeededSeven sharp spines or seven twigs cut peak.
Duration10 minutes
ConcentrationYes
RitualNo
ClassesCleric, Druid, Ranger
Description

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.